Thursday, May 29, 2008

Wrath of Toggog

My chaos army laid the hurt on Jay's tau last night when we played a 2000 point gamma take and hold match on my home table. The noisemarines and plaguemarines are far from finished, and I had to sub in a few other things too, but he was also using some proxies for a few of his battle tanks and suits. Here's his page. I took his main tanks down one by one with obliterators while the demon princes advanced on the left flank and the cult troops castled up in the middle, eventually joined by the terminators. The demon princes and plaguemarines absorbed just a ton of fire, while my own shooting wiped out a squad of battlesuits, several fire warrior squads, and some pathfinders. Most of my assault units never got to wreak too much havoc, and I only got one ineffective lash on the first turn, but otherwise chaos was doing much more killing than the tau and we called it in the sixth turn. I love cult troops! Specifically in this game, the noise marines' doom siren, the plaguemarines feel no pain (made a ton of those rolls), the thousand sons' inferno bolts, and the berzerker plasma pistols. Time will tell how great the build really is; it still seems more of a hobby army than a 'eavy one. I haven't found an old-style keeper of secrets model yet, or the chaos possessed wings for him.

I got the Demons codex - not planning to build an army any time soon, but I think eventually it will be just the ticket for my long-dreamed-of ├╝berproject: nurgle-infected orks. I'll probably include the named greater demon, Epidimius and a second nurgle herald, a bunch of orkish plaguebearers, a bunch of nurgling bases, a couple of soulgrinders (from ork dreads), and a flying nurgle demon prince (from a warboss). Obviously a shitload of green stuff will be involved. I definitely have more to say about the codex itself, I'll try to post some thoughts up in the near future.

Monday, May 26, 2008


Here's the 4-cult CSM list I'm getting together. I broke down and bought some noisemarines today, so now I'm only two rhinos and an old keeper of secrets model away at this point. Basically I just want to play a bunch of games with it and figure how to best use the 4 cult troop units together. I think it's best considered a hobby list, but with experience I might be able to use it to good effect against a wide range of foes. After an initial surge, the rhinos would fort up and screen the worst enemy fire while the cults get their grooves on in their own particular idiom: berzerkers and noisemarines rushing to assault and tie up squads with help from the dmeon princes, plaguemarines and thousand sons holding objectives and blasting anyone who comes near. The obliterators can usually deal with the thickest enemy armor, while the terminators can deep strike in to help any of the other units with combi-weapon fire and a shit ton of I5 power weapons.


Demon Prince - mark of khorne, wings

Demon Prince - mark of slaanesh, wings, lash of submission


8 Terminators - 7 combiweapons (1 flamer, 6 plasma), 1 chainfist, champion with lightning claws, icon of slaanesh


8 Khorne Berzerkers - 2 plasma pistols, champion with power fist and personal icon
Rhino - extra armor

7 Thousand Sons, 1 Sorceror with bolt of change and personal icon
Rhino - extra armor

8 Plaguemarines - 2 meltaguns, champion with power fist and personal icon
Rhino - extra armor

8 Noisemarines - champion with power weapon, doom siren, and personal icon
Rhino - extra armor


3 x 1 Obliterator

Tuesday, May 20, 2008

Chaos Progress

I finished up my thousand sons this week, as well as their rhino and a third obliterator (center). I tried to keep at least a bit of a motif between the berzerkers and the thousand sons, with the same bronze and black but emphasizing some of their own traditional colors. I have 8 plaguemarines already painted in a generic black legion look but now I want to give them their own distinct look as well. I also need another old-style rhino, if anyone out there in town has an extra one lying around; my plan is to nurgle that bitch out and have three cult troop units that can hold their own but work well in combination. Later I might get some noisemarines and complete the circle. Anyway, I still need to touch up the thousand sons rhino a bit but it matches them pretty well.

I like how the third obliterator turned out. I used a plastic space wolf head with a closed mouth instead of the berzerker faces I used for the other two. These are great units, too bad I only have three of them. I probably won't get any more though.

Sunday, May 11, 2008

Tournament: Battleforge Games 5-10-08

It was time again for another 'eavy tournament up at Battleforge this weekend. Something like 12-14 people showed up with all the cheese they could carry; big bugs, mceldar, double lash chaos, and triple monolith necrons were all in full rapelicious effect. I waded into them with my inquisitorial army, earned a single win and went back home to the drawing board. Third exorcist here I come. The retributors will be broken down to make a third sister squad. I'm also ditching the Callidus for good. Maybe I just don't use her right but she never seems to last past a single round of combat, c'tan tech or no. Last month somebody requested more pictures of the other armies in battle, so here's a few:

Jhag's Mechanized Guard

Sean's Tyranids vs. Travis's Orks

Robert's Chaos

Thomas's Chaos

Frank's Ultramarines vs. Aventine's Eldar

Game 1 - Necrons

Primary Objective: Victory points
Secondary Objective: Destroy an enemy vehicle or monstrous creature
Tertiary Objective: Kill an enemy independent character
Bonus Point: Have a friendly unit in your deployment zone

I drew Jay's triple 'lith list for the first round. I destroyed all of the immortals and two of the monoliths but the bulk of the force made it close enough to my lines to bring the megagauss storm to bear. I accomplished the secondary objective, Jay got the first and second objective, and we both earned a bonus point.

Game 2 - Chaos

Primary Mission: Table quarters
Secondary Mission: Victory Points
Tertiary Mission: Have fewer scoring units than your opponent at the end of the game
Bonus Points: Have a unit in the enemy deployment zone

After like a year or two of missing each other at plenty of tournaments, Thomas and I finally faced off. For this tournament he was fielding two flying demon princes with lash, two noise marines in rhinos, a thousand sons squad in a rhino, a berzerker squad in a land raider, and two obliterators. He got first turn and moved up with his transports and demon princes. One fried himself a wound right off the bat with a failed perils test, and the other couldn't see to lash anyone. I wrecked all three of his rhinos through their smoke launchers, killed several passengers, and pinned them all. He managed to lash and assault a guard and retributor squad but all my heavy weapon fire wiped out one of his units after another and he conceded. I achieved the primary and secondary missions, with a bonus point, and he got the tertiary objective.

Game 3 - Chaos

Primary Mission: Victory points
Secondary Mission: Table quarters
Tertiary Mission: Get a selected friendly unit into the enemy deployment zone
Bonus Point: Don't Remember

Robert definitely made up for our last game and totally wrecked my shit with his two walking lash sorcerers, 32 thousand sons, and nine obliterators. I might have done a bit better by first placing a sacrificial unit near the table center (in order to push his forces back 18") and deploy the rest far back in my own hidey hole. As it was he was able to start lashing me right off the bat and plasma and inferno bolts ate me up a squad at a time. I conceded sometime in the fourth round.