Saturday, March 21, 2009

Latest Wolves List

Here's a 2000 point Space Wolves list I was considering taking to the next bfg hobby tournament:

Wolf Guard Battle Leader - frost blade, storm shield, wolf tooth necklace, wolf pelt, frag grenades

Wolf Guard Battle Leader - frost blade, storm shield, wolf tooth necklace, wolf pelt, frag grenades

Rune Priest - frost blade, storm shield, wolf pelt, frag grenades, chooser of the slain, wolf tooth necklace

Venerable Dreadnought - multimelta, heavy flamer, extra armor, smoke launchers
Drop Pod

9 Grey Hunters - meltagun, 2 power fists
Rhino - extra armor

9 Grey Hunters - meltagun, 2 power fists
Rhino - extra armor

11 Blood Claws - flamer, 3 power fists

3 Attack Bikes

Land Speeder - multimelta, heavy flamer

Land Speeder - multimelta, heavy flamer

Predator - heavy bolter sponsons

Predator - heavy bolter sponsons

Land Raider - multimelta, extra armor

I still need to paint a drop pod, add the storm shields to the characters, and switch out the grey hunters' bolters for pistols and CCWs, but that shouldn't be a problem.

Check out BushidoRedPanda's blog for a battle report on our recent eldar faceoff. I'm continuing to make slow but steady progress with the saim hann painting, and experimenting with a few different builds once or twice a week. Recently I switched out one fire dragon and some jetbikes for a fusion gun/power weapon autarch to ride with the dragons and help out with the full reserve deployment.

6 comments:

Jwolf said...

Seems like fun, and I'd like to see some Space Wolves again - they've been pretty absent the last 6 months. Why no Wolf Scouts, though? I always hated those guys.

bullymike said...

Wolf scouts are very annoying indeed but a bit of an expensive trick. I'd rather have the ven dread for the points, to get his 1st turn reroll, drop pod attack and BS5 MM. Sometimes when too many turns go by, viable targets move too far away for the scouts' melta fire or assault. The ven dred in a pod always arrives 1st turn, possibly takes out a LR or other tank, and buys some time for the rhinos to move up and set up shop.

RealGenius said...

The Autarch is such an interesting choice for Eldar. I remember when the Codex came out and everyone was excited by the idea and then we all quickly learned that he really didn't match our expectations and he quickly went out of favor.

But now I am starting to see more of the Autarch around, because like all Eldar, he has a really distinct niche to fill.

Jwolf said...

Guess Vinnie does make good sense for doing what the Scouts did in 4e and sooner. And if the damned thing lives to turn 2, it can be even more hassle, I guess.

Jim, I've been talking with Larry a lot about the Eldar, looking for ways to make them good against the Guard or Witchhunters, or really anything that is largely composed of trash units. Autarchs and all-in-reserve are an interesting idea that bears more testing.
Larry used some Reapers with a Tempest Launcher/Fast/Crack Exarch for the late game Thursday, and I have to say those guys are really horrible death on Marines. With 2 AP3 blasts that ignore cover and reroll to wound, those guys earn top marks for needing to be beaten to death. They would also be nifty-keen for killing the supposedly deadly Biker Seer Council.

Anonymous said...

Autarch with Scorpian Chain Sword butchers low T, low armor save models like IG and Orks in close combat. I think the Avatar and ofcourse the Farseer are much more powerful choices but in a mech army I think the Autarch holds a stong spot in the list. Eldar benifit a lot from holding fragile units in reserve. That IG -1 to reserves I think is going to be manditory... fuckers :)

~kings

Spooky said...

Looks like a nice list. I have a question. How many wolf guard battle leaders can you take? Aren't they limited to 1 per army?