Thursday, March 22, 2012

which 1850?

Which 1850 is bettah? Donkey Kong or Mortal Kombat?

LIST 1

Nemesor Zandrekh
Overlord - warscythe, mindshackle scarabs
HOD Cryptek - eldritch lance, solar pulse
6 Warriors - Ghost Ark

8 Warriors
HOD Cryptek - eldritch lance, solar pulse

8 Warriors
HOD Cryptek - eldritch lance

8 Warriors
HOD Cryptek - eldritch lance

8 Warriors
HOD Cryptek - eldritch lance

6 Wraiths - 2 with coils and casters, 2 with coils, 1 with caster

3 Heavy Destroyers

6 Scarab Swarms

2 Tomb Spyders

Annihilation Barge

LIST 2

Imotekh the Stormlord
Orikan the Diviner
HOE Cryptek - chronometron
6 Warriors - Ghost Ark

Ctan Shard - writhing worldscape, swarm of spirit dust

6 Warriors - HOD Cryptek - eldritch lance

6 Warriors - HOD Cryptek - eldritch lance

6 Warriors - HOT Cryptek - tremorstave

6 Warriors - HOT Cryptek - tremorstave

6 Wraiths - 2 with coils and casters, 2 with coils, 1 with caster

6 Scarab Swarms

2 Tomb Spyders

Annihilation Barge

Earlier this evening I played a 2k of the Orikan list (took out the spyders, but added 3 scarab swarms and a monolith) against Chris' Tzeentch/Slaanesh demons and ended up losing the very tough game. I really missed having the extra bodies and gauss shots in the small squads of warriors (6 plus cryptek), and the worldscape combo didn't do much to an army full of stuff that will deep strike in close and use invulnerable saves to ward off any failed terrain tests. Plus Orikan hulked out Turn 2 with noone anywhere near enough to charge, then went back to "Ori-kant" mode Turn 3, even with the help of the chronometron. Nightfighting was basically moot, as the tzeentch heralds dropped in close enough to blast the shit out of my wraiths before they got to do anything. I think it came down mostly to me using my severely weakened linebackers (wraiths) and the scarabs to engage a bunch of daemonettes and seekers. Result: two utter failures that opened up my right flank for the bitches to just march on into the 2 warrior squads holding my home objective. One promptly broke and the other was slowly whittled down along with the C'tan. Fun game, but uphill all the way, so I'm kind of feeling the first list at the moment. But I want to play one more game with all the snarescape and stormlord bs against a different kind of army, like wolves or grey knights. That said, I am liking the look of the double pulse versus the stormlord's nightfighting. I think it would be better to control the shooting phase uncontested for a couple of turns than count on the rather chancey lightning. But Orikan and Stormlord could be so much fun! I'm torn.

2 comments:

Aventine said...

Orikan/ Snarescape didn't do much against the Daemons? Didn't his whole first wave take wounds on a 1 or 2 when they landed? Even with invuls that seems pretty awesome.

Caldera said...

I rolled alot of 3+ for the DT's that turn. I did lose I think 2 or 3 models after invul saves. I didn't move much in the next turn because of tremor staves and I got lots of hits with my next units so no scattering into difficult.

The thing with necrons I think is alot of the stuff I have read or seen is all wrapped up in gimmicks. Those gimmicks are expensive and don't win you the game. Having played mike's list, the night fighting, orikan and the snarscape didn't do a whole lot to me. That was alot of points that were spent not doing much.

I looked at his wraiths and decided that was the only real threat and took them out early. It was a fun game and there were some things that didn't go Mike's way. Like orikan hulking out inside his ride and going back to normal even with the chrono thing.