Wednesday, January 28, 2009

Tournament: Dragon's Lair 1-24-09

Went to the second 40k tournament of the year last weekend at Dragon's Lair. Good to see Larry back in the store. We played using the standard missions and deployment schemes. At first I was going to run a double land raider variant of my chaos list, but decided to take the imperial agents out of the barn for a spin. The main reason was that I wanted an excuse to try out Celestine. I've had the model painted up for some time but always played her as a humble canoness. She never actually died in any of my games, but never quite lived up to the legend either. The inquisitor and mystics worked extremely well on several occasions - with all the different forms of deep strike available and general resiliency of the troops that use it they are getting to be a must-have now for any imperial force. Assassins... not so much. The Callidus made no real difference in any of my games. I want to build a full-on mech sisters army later this year, because I think more sisters would be better than mixing in the guard infantry.

Here's the list:


Canoness - blessed weapon, fusion pistol, mantle of ophelia, book of st. lucius

Ordo Malleus Inquisitor - psycannon, 3 warriors with heavy bolters, 2 mystics

Callidus Assassin

2 x 10 Sisters of Battle - meltagun, flamer, veteran sister superior with book of st. lucius

Guard infantry platoon
Command squad - JO with plasma pistol, power weapon, 4 meltaguns
4 Infantry squads - plasma gun, lascannon

6 Seraphim - 2 twin flame pistols, veteran sister superior with book of st. lucius

2 Exorcists - extra armor

10 Retributors - 4 heavy bolters, veteran sister superior with book of st. lucius

Game 1 - Orks

Nathaniel W. was my first opponent of the day for the first round, using the seize ground scenario with pitched battle deployment. He had a pretty mixed force of orks, which I came to discover was much more effective than it used to be before the newest codex. He had a warboss and nobs in a trukk, a big mek with KFF, 3 deff dreds, 5 koptas, 6 lootas, 10 'ard boyz in a trukk, 20 shoota boys, 2 mobs of 20 slugga boys, and 5 regular warbikes. I grounded the boss and nobs early on, so they just sat on an objective near his deployment zone while the rest of the force headed straight for me. It took a couple turns to wipe out the fastest attackers (bikes and koptas), and I killed two of the deff dreads, but the rest of the force survived to roll my gunline pretty bad. The 'ard boyz drove over and took out my retributors and inquisitor squad before I killed them off. I had a few good rounds of screening and shooting with the guard and sisters squads but my luck was terrible overall and Nathaniel seemed pretty experienced with orks. By the end of the game he was up 3 objectives to my 0, giving him a massacre win.

Game 2 - Tau

I've forgotten my opponents name for the second round, sorry. We were playing the capture and control mission with spearhead deployment. He only had 1860 points of tau on the table and he hadn't been playing for very long, so it played out a little one-sided. His list included a ethereal, a battlesuit hq, two squads of two battlesuits, two squads of stealth suits, a squad of kroot, a squad of gun drones, a fire warrior squad, an honor guard squad, a sniper team, a hammerhead, and a pathfinder team. I flanked on the right with celestine leading the seraphim and sisters squads following up behind. While the exorcists and heavy bolters tore apart his vehicles and line infantry, the flankers rolled through the kroot, fire warriors, and ethereal with little trouble and captured his home objective, giving me a massacre win.

Game 3 - Chaos

I drew the other Nathaniel (M.) for the third round. We played annihilation, using a weighted kill points system, and dawn of war deployment. He had a tzeentch demon prince, a lash sorceror with wings, five terminators, three squads of plaguemarines in rhinos, three obliterators, a defiler, and a vindicator. I took second turn and spread out my forces in a long line in my deployment zone with my initial infantry and reserves. Probably the best moment in this game was when his terminators scattered in just the right place and the inquisitor activated the seraphim with his mystics to divine flame the hell out of them. His demon prince didn't come on until the fourth or fifth turn and I managed to shoot him up before he could do any real damage. The plaguemarines were tougher but I mostly ignored them to shoot everything else. His defiler and vindicator took a long time but they finally went down to my weak ass exorcists. This was a fun game because I could just concentrate on shooting and maneuvering with the gunline rather than try and gamble for objectives. I ended up winning with a massacre.

Saturday, January 17, 2009

Don't Fight It

I can't help it. As soon as I made that last list, my conscience rebelled and convinced me to stick with Space Wolves rather than go bland and colorless. So I made this list incorporating the double land raider SS/TH terminator concept.

Rune Priest - frost blade, storm shield, chooser of the slain, frag grenades

Wolf Guard Battle Leader - frost blade, storm shield, frag grenades

Wolf Guard Battle Leader - frost blade, storm shield, frag grenades
5 Wolf Guard Bodyguards - terminator armor, thunder hammers, storm shields, 1 wolf pelt
Land Raider Godhammer - multimelta, extra armor

6 Grey Hunters - 2 powerfists, 1 meltagun

6 Grey Hunters - 2 powerfists, 1 meltagun

15 Blood Claws - 3 powerfists

Land Speeder - multimelta, heavy flamer

Land Raider Crusader - multimelta, extra armor

Predator - heavy bolter sponsons

Predator - heavy bolter sponsons

The 3+ invuln on all the ICs from the storm shield is definitely worth losing an attack for, since wolves characters start out with so many attacks base anyway (not to mention the +2 attacks when counter-attacking). The terminators ride with the two battle leaders, serving as a retinue for one of them (thus preventing him from being singled out), while the rune priest watches over the blood claws, keeping their land raider obscured with storm caller. The gang in the Godhammer are the Sea Wolf kraken hunters, ideally going after the enemy's hardest unit and wiping it out or keeping it busy. The trouble will be keeping the grey hunters alive. I'd just as soon drop one of the squads to beef up the other, but that would only leave 2 troop units...

Friday, January 16, 2009

Assault Terminators

What do you guys think of this 2k list for a heavy tournament? It's very light on troops but the terminators are definitely mobile and stompy. Plus a ton of melta.


8 Assault Terminators
Land Raider Crusader - multimelta, extra armor

5 Assault Terminators

8 Scouts - sniper rifles, heavy bolter, camo cloaks

Tactical Squad - meltagun, multimelta, sgt with powerfist and combi-melta
Rhino - extra armor

2 Land Speeders - multimeltas, heavy flamers

Land Raider Redeemer - multimelta, extra armor

Predator - autocannon, heavy bolter sponsons, extra armor

Predator - autocannon, heavy bolter sponsons, extra armor

Sunday, January 11, 2009

Tournament: Battleforge Games 1-10-09

The 2009 Battleforge 40k tournament series kicked off last Saturday with a 2000 point ‘eavy tournament. Everyone brought mean cranky lists to try and beat the hell out of one another. There was about 15 or so people there, familiar faces all, with all kinds of different ridiculous armies. Abaddon and the rest of my black legion chaos force stole my space wolves’ land raider from their shelf in my display cabinet and took it for a ride:

Demon Prince – wings, mark of slaanesh, lash of submission
4 Chaos Terminators – 4 champions, 3 combimeltas, 1 pair lightning claws, icon of slaanesh
Land Raider – extra armor
10 Plaguemarines – plague champion with power fist, 2 meltaguns, rhino with extra armor
10 Berzerkers – skull champion with power weapon, rhino with extra armor
10 Thousand Sons – sorceror with doombolt

It was a pretty small army but I hoped the land raider would give Abaddon a better launching platform and make him more of a game-breaker. And it actually might have if it hadn’t been destroyed in the first turn in both my second and third games. I’m still going to keep using the big tank though, now just I need to pick up a bonafide chaos land raider. I also brought back the lash prince instead of the greater demon, exchanging the points for the thousand sons’ rhino. Definitely the better choice where mobility is concerned and he combos with the obliterators’ plasma for some really good killy on terminators and the like, but I still haven’t mastered using him without getting him waxed after only the first lash or so. The thousand sons are great even without a rhino, and can make a stand anywhere since they don’t need cover to get the invulnerable save. They can also serve as pretty tough bait for enemy assault units, who I can then counter-assault with berzerkers or abaddon ftw. The best part about this tournament was beating Black Templars not once, but twice! Rerolling to hit doesn’t mean much when Abaddon wipes entire squads out in one round of combat. Your zeal, it is not so righteous after all! Muahaha! Die bitches!

Game 1 - Black Templars

Deployment: Pitched Battle
Primary objective: Seize Ground (5 objectives)
Secondary Objective: Destroy the highest point enemy unit
Tertiary Objective: Contest an objective with a non-troop unit
Bonus Points: +1 have a unit in your opponent's deployment zone, +1 have a unit in your own deployment zone

For like the third tournament in a row now, I was paired up against Jay’s xmas black templars in the first round. I was pretty used to his list at this point: thunder hammer marshall, emperor’s champion, 1 small squad of lightning claw/thunder hammer terminators, 1 small squad of powerfist/assault cannon terminators, 2 land raider crusaders, and 4 squads of crusaders with powerfists and meltaguns. The objectives were spread out pretty evenly, and I rolled to go first. I didn’t do much but lash one of his crusader squads and push it back a little bit. Out of 5 lascannon shots I only managed to destroy the multimelta on one of his LRCs. As usual, jay charged forward with his land raiders and crusader squads, popping smoke. The shooty terminators jumped out of the LRC on my left and popped the berserker rhino, killing a couple of the passengers. I lashed the terminators into a ball and opened up on them with 2 obliterator plasma shots and a ton of thousand son inferno bolts, killing most of them and sending the sole survivor running. My plaguemarines drove forward on my right side and popped smoke. On his next turn he jumped the emperor’s champion and his punchy terminators out of the LRC in my center right and assaulted the surviving berzerkers, easily slaughtering the entire squad with furious charge before any had a chance to strike back. He also brought down the demon prince with the other LRC’s hurricane bolter and assault cannon fire. Finally I jumped Abaddon out of his raider and fired a few combi-meltas into his assault terminators, but the little pansies broke and run before I could assault them. As they continued to fall back, I assaulted a nearby crusader squad with my plaguemarines and kept terminators running by being within 6”. His marshall jumped out of the LRC on my left and charged into the thousand sons. They fought it out for three combat turns until my sorceror’s force weapon finally found its mark and brought the bastard down – first force weapon kill ever for him! The 2 obliterators on my left finally wrecked one of his LRCs with twin-linked melta and the obliterator on my right exploded the other. With the templars in full rout I earned a full point victory.

Game 2 - Eldar

Deployment: Spearhead
Primary Objective: Capture and Control
Secondary Objective: Capture a third objective placed exactly between the first two
Tertiary Objective: Destroy 1 enemy heavy support unit
Bonus Points: +1 have an HQ alive at the end of the game, +1 have a troop alive at the end of the game

I played against Kingsley in the second round. He had borrowed a friend’s eldar army and used it to great effect to get up to the first table: farseer with doom and fortune, an avatar, three squads of dire avengers, a small pathfinder squad, two squads of 9 fire dragons in wave serpents, a stock vyper, and two wraithlords, one with a bright lance and rocket launcher, the other with a bright lance and wraithsword. I knew this one would be tough, since my army was designed more for fighting marines than slippery pointy ears. I got first turn again, and advanced my rhinos and land raiders towards the center, popping smoke. The berzerkers went slightly left while the plague marines went towards dead center. I started the thousand sons fairly far forward, and used lash and their inferno bolts to kill a few avengers in one of his nearby squads. The obliterators inflicted a single wound on one of the wraithlords. On his first turn he shot the land raider with his first wraithlord bright lance and got an ‘explodes’ result, killing one of the terminators inside and pinning the squad right off the bat. I think he also killed the demon prince in the first turn, too. I charged into the surviving dire avengers with my plague marines and they fought off harlequins and wraithlords for like 4 turns before finally dying. The berzerkers killed off a second squad but were easily massacred by the avatar. Abaddon wiped out an entire fire dragon squad by himself and almost survived to fuck up the pathfinders holding Kings’ home objective, but was brought down in the open by heavy fire in the fifth turn. Kingsley earned full points to my zero.

Game 3 - Black Templars

Deployment: Pitched Battle
Primary Objective: Victory Points
Secondary Objective: Self-destructing center objective
Tertiary Objective: Kill Points

For the third round I was paired up against another black templars army, this time fielded by Jim. He had an emperor’s champion, 2 castellans in terminator armor, 5 squads of double assault cannon tank hunter terminators, 4 squads of crusaders with rocket launchers and plasma guns. Once again I rolled to go first and plowed forward with the land raiders and rhinos. I lashed the squad of terminators with the champion and pounded on it a bit with plasma cannons, killing a few. The thousand sons also moved up and took out a few marines with their inferno bolts. Jim responded by wrecking my obscured land raider with his tank-hunting assault cannons, but at least Abaddon and his buddies weren’t pinned this time. The berzerkers got busted out of their transport, too, and just managed to wipe out a crusader squad on the right side before getting shredded by the terminators. Between Abaddon (who in grand tradition lost his last wound to his own demon weapon), the plague marines, the thousand sons, and the demon prince, I managed to wipe out everything he had by the fifth turn and earned full points.

Monday, January 5, 2009

Tournament: Dragon's Lair 1-03-08

Awww hell. Another tournament come and gone, this one a 1750 pointer up at the lair. In an effort to encourage myself to get back on the painting wagon, I decided to start the year off with my eldar:

Farseer - jetbike, runes of warding, singing spear, spirit stones, fortune, guide
6 Guardian jetbikes, 2 shuriken cannons, bike warlock w/ singing spear, embolden
6 Guardian jetbikes, 2 shuriken cannons, bike warlock w/ singing spear, embolden
10 Dire Avengers - exarch w/ power weapon, shimmershield, defend, bladestorm
Wave Serpent - bright lances, spirit stones, star engines
6 Fire Dragons - exarch w/ firepike, crackshot
3 Vypers - scatter lasers, shuriken cannons
Fire Prism - holofields, spirit stones
Fire Prism - holofields, spirit stones
Falcon - scatter laser, holofields, spirit stones

The fire dragons did ok, they're essentially a cheap suicide unit but they can take out vehicles fairly reliably.
I liked the mass dakka that the vypers can put out but even a light breeze can knock them out of the sky. I went 1-2 for the day and had fun zipping around with the Saim Hann.

Game 1 - Black Templars

I drew Jay for my first game. He was playing his epically cheap Holiday Templars, complete with a marshall, emperors champion, venerable dreadnought, 3 squads of 10 crusaders with meltaguns and powerfists, a terminator squad, and 2 LRCs. This was played with dragon lairs communication breakdown mission, essentially the command and control mission with weighted killpoints to determine margine of victory. The other twist is that each player must put an hq unit in the center of the table to represent a meeting of minds gone bad. Well last week I got to kill Eldrad with Abaddon thanks to this stupid rule, so karma paid me back in full with jay rolling to go first and his emperors champion easily slaughtered my bike Farseer. After that his whole army essentially moved towards me for the kill. I left my tanks and transported troops on my left side and zoomed around to the right with the jetbikes. I was able to destroy one of the land raiders but most of my other shooting was ineffective. I held my vypers in reserve for some reason, which was pointless but I still did it in both of my other games Saturday. I contested my own objective and forced him down to a minor victory.

Game 2 - Space Marines

The 2nd round was played using another custom mission called Evacuation. Basically at the beginning of each person's turn after the 1st, they rolled a reserve roll to see if any of their foot troops within 6" of the center would be taken off the board. If so each unit earned 1 kp. Otherwise weighted kill points were in effect, added to your evac points to determine a winner. Josiah had Vulkan, a canoness, a priest, and some celestians in a land raider, an ironclad dred in a droppod, a small marine squad, a small outflanking scout squad, and a couple of sisters of battle squads. I was already at a disadvantage because only foot troops could be evacuated by the shuttles, so that meant I would only be able to get 2 killpoints from that. I was doing ok flying around shooting things when he somehow managed to charge my Farseer's squad with the land raider gang and it essentially ended the game. He evacuated most of his units, but I had evacuated both of my squads that I could and killed just enough things to hold him to a minor victory.

Game 3 - Space Marines

More marines. This time I was paired against a kid that had played 5th edition maybe 3 times total, and actually brought the 2nd edition marine codex to play with, so it turned out a little one-sided. The mission was seize ground with 5 objectives, and I held 3 objectives to his 0 for a massacre.