Thursday, July 30, 2009

Tournament: Battleforge ('Ard Boyz Round 1) 7-11-08

I'm a few weeks late in writing this up, but here's a run-down of my first round 'Ard Boyz games at Battleforge Games. I went 2-0-1 and earned second place. Here's my 2500 point guard list:

Company Command Squad
Company Commander - plasma pistol, powerfist
2 Bodyguards
Astropath
Officer of the Fleet
Medic
Chimera - heavy bolter

Ordo Hereticus Inquisitor Lord - psycannon, psychic hood
3 Heavy Bolter Servitors
1 Acolyte
2 Mystics

Psychic Battle Squad - 9 Psykers
Chimera - heavy bolter

Veteran Squad - 3 plasma guns, demolitions

Veteran Squad - 3 meltaguns
Chimera - heavy flamer

Veteran Squad - 3 meltaguns
Chimera - heavy flamer

Infantry Platoon
Infantry Command Squad - 4 flamers
Chimera - heavy flamer
4 Infantry Squads - grenade launcher, autocannon

Hellhound

Hellhound

Valkyrie - rocket pods

Leman Russ Demolisher - plasma cannons, lascannon

Leman Russ Demolisher - plasma cannons, lascannon

Manticore - camo netting

One of the best things about the list is the number of infantry squads which, along with the astropath, allowed me to stymie outflanking units and control where deep-strikers might land (i.e. more than 6" from my tanks). Manticores are just fun as hell and noone ever shot at mine; it survived the whole tournament and fired its whole rack every game. As far as effectiveness, I'm still not 100% convinced, but those turns where you get 3 bang on-target S10 ordnance hits are definitely exhilirating. Loved the plasma command squad, but I'll probably drop the commander's powerfist. Psykers did well against necrons, less so against dark eldar, and didn't have much effect at all against guard. The Hellhounds were nice but I'll probably switch to banewolves for the extra AP3 saturation.

Here's a few pics from other tables:









Game 1 - Necrons

Mission: 3 Objectives + Annihilation
Deployment: Pitched Battle
Bonus Points: Control all objectives at game end, opponent has no units in your deployment zone, all of your HQs are alive, you destroyed all enemy troop units

My first opponent was playing with the nightbringer, destroyer lord with resorb, 1 squad of 20 warriors, 1 squad of 19 warriors, 2 squads of 10 warriors, 2 squads of 3 destroyers, and 2 squads of 2 heavy destroyers. After I kept the nightbringer busy in the left corner, I just shot the hell out of everything until he phased out in the fourth turn. I earned full points.

Game 2 - Dark Eldar

Mission: Weighted Kill Points
Deployment: Dawn of War
Bonus Points: all your HQ choices are alive at the end, destroy all enemy HQ choices, destroy all enemy troop choices, have more scoring units in the enemy deployment zone than they have in yours

I lucked out and went first in this game, which allowed me to spread out a couple of infantry squads along the 50-yard line. John decided to start everything off the board. I really put a beatdown on him but he had plenty left at the end of the game to earn a draw. I was able to keep both of my HQs alive, so I ended up one point ahead of him. Great game.

Game 3 - Imperial Guard

Mission: Capture and Control + Annihilation
Deployment: Spearhead
Bonus Points: control both objectives at end of game, have a different scoring unit in at least three table quarters at end of game, destroy all enemy troop units, have one HQ alive and enemy has none at end of game

Chris was playing with 2 primaris psykers and a squad of plasma veterans in a valkyrie, 1 squad of melta vets, 1 small squad of ratlings, 2 squadrons of 2 banewolves, 1 squadrons of 2 demolishers with heavy flamers, 1 squadron of 2 demolishers with multimeltas, and 1 squadron of 2 leman russes with heavy bolters, With my closest objective fairly near my home edge, I held both melta vet squads and hellhounds in reserve. We shot each other up across the middle, his demolishers and banewolves inflicting good ordnance damage before my melta vets took out one squadron of each. The command HQ and psykers assaulted his home objective while a couple of infantry squads run up behind to try and make a late-game grab. On my home objective, our valkyrie plasma vets dueled it out until my guys were the only ones left standing. Once again I immobilized his flat-out moving valkyrie and destroyed it at the last second, preventing it from contesting an objective. He was ahead in killpoints so I earned a major victory.