Showing posts with label blood angels. Show all posts
Showing posts with label blood angels. Show all posts

Thursday, July 14, 2011

Wargamescon 2011 GT 7/9/11-7/10/11

After this weekend’s 7-game GT at WarGamesCon, I figured I’d be pretty tired of playing 40k, but I actually feel somewhat invigorated and looking forward to more games. And that’s even after I had a pretty shitty record of 3-4 with 3 donuts. After seeing some of the top table shenanigans, I'm glad I was nowhere near it. To be so supposedly good at the game and then not be able to finish five turns, for shame! The bums lost, Lebowski! The bums lost!

Before I get into it, here’s a slideshow of some cool armies I saw:



I was playing with a slight variation on the list I had won with the week before at Dragon’s Lair. I changed the infernus pistols in my assault squads to meltaguns and used the spare points to give infernus pistols to two of my sanguinary guard.



The Sanguinor
Dante
5 Sanguinary Guard – 2 infernus pistols, 1 powerfist, chapter banner
2 Sanguinary Priests – 2 power weapons, 1 bike, 1 jump pack
Furioso Dreadnought – blood talons
10 Assault Marines – 2 meltaguns, sergeant with powerfist, Rhino
10 Assault Marines – 2 meltaguns, sergeant with powerfist, jump packs
7 Space Marine Bikes – 2 flamers, sergeant with powerfist
Storm Raven – TL lascannon, TL multimelta, extra armor



Game 1 – Imperial Guard
Deployment: Dawn of War
Primary: Seize Ground (5 objectives)
Secondary: Annihilation
Tertiary: Table Quarters

My first opponent Chris was a real nice guy playing with Creed, a couple of melta veteran squads in chimeras, and a couple of 20-man infantry blobs, a lord commissar, normal commissar, priest, and a couple of sergeants with power weapons, and something like 8 autocannon heavy weapon squads. I went first and set up the Sanguinor and my rhino squad halfway up the side of the table with the most objectives. He set up Creed and the infantry squads in rings castled up in the opposite corner. The Stormraven, Furioso, and bike squads charged up one side of the board while my jump pack marines moved up to hang out on objectives behind the rhino marines and Sanguinor. My right side was destroyed pretty early on by a combination of shooting and blob-squad counterassault after a classic front-line sacrifice. I could have played that better and broke left with my bikes and storm raven after the initial push. Also I made the mistake of landing Dante and the Sanguinary Guard in the piece of terrain in front of the left melta vet chimera and the damned priest died to a dangerous terrain test, which reduced their survivability substantially. They destroyed the melta vets but got chewed up pretty badly in return. Dante and the Sanguinor survived to kill plenty of autocannon squads and distract the blob squad towards the backfield. But the key moment happened when he drove up his melta vets on my right side towards the center objective on the next to last turn. They were just in range of my jump pack marines, who destroyed the chimera and survived to stretch over two objectives, while my foot marines stretched out over two objectives and I won 23-7.



Game 2 – Grey Knights
Deployment: Spearhead
Primary: Capture and Control
Secondary: Seize Ground (3 Objectives)
Tertiary: Kill opponent’s least expensive unit

Mike had a Grey Knights army with a grandmaster, a librarian, a big terminator squad, two strike squads with rhinos, three psiflemen, and a stormraven. I set up my rhino marines, jump pack marines, and bikes in my home quarter and moved up to hover behind cover around my C&C objective and a couple of nearby seize ground objectives. I drove my stormraven straight up the middle with the Sanguinor and furioso, and dante deepstruck with a priest and the sanguinary guard on the far right side. I don’t remember exactly everything played out but I do remember rolling very badly the entire game. The bikes and marines on my left took the brunt of his shooting the entire game, and the S8 autocannons negating my FNP but not as badly as I expected. His strike squad rhinos pulled up next to my piece of cover. I pounced with my surviving bikes and jump pack squads but could not break through either rhino with meltaguns or powerfists. My stormraven was brought down by the very first dread to shoot at it, and the furioso was immobilized immediately by his stormraven. The Sanguinor jumped forward and distracted the Grandmaster’s squad, while Dante and the guard took out the small strike squad on the right side fairly easily. If the game had ended on turn 5, I was in place to get the win. As it was, the strike squads jumped out of their rhinos and shredded my left side, while his terminators fought off my right side attack and grabbed a bunch of objectives. We both destroyed each others’ cheapest units, and the game ended with Mike up 30-7.



Game 3: Blood Angels
Deployment: Pitched Battle
Primary: Annihilation
Secondary: Seize Ground (3 Objectives)
Tertiary: Control the highest number of terrain features

Sean was playing a dark angels-marked mephiston/razorspam list with a second librarian, six small assault squads in las/plas razorbacks, two assault cannon/heavy bolter baal predators, and three autocannon/lascannon predators. This game was really just a pain in the ass. For whatever reason, I didn’t get along that well with the guy, and what a boring army to play against. I hung in there for a while and kept the KP even, but eventually Mephiston and all the mech shooting caught up with me and finished off most of my stuff. I lost 30-0.



Game 4: Grey Knights
Deployment: Dawn of War
Primary: Capture and Control
Secondary: Annihilation
Tertiary: Kill the most expensive enemy HQ

For the fourth round of the day, Jon and I were paired up for almost exactly the same matchup we played the week before at the top table at our monthly FLGS tournament. He was playing with Draigo, Coteaz, DCAs and special weapons troopers in a chimera, 2 squads of loadout paladins, 1 nemesis dreadknight, 1 dreadnought, and 2 stormravens. His dreadknight came in early and I was able to melta it to death with Dante’s squad and my jump marines. We zoomed around playing out the dance of the stormravens until I surrounded Draigo’s whip with the Sanguinor, dante, the sanguinary guard, my jump marines, and the bikes, esploded it, and assaulted the passengers with the whole mess. Once again Draigo and his buds went down in the face of all that skull fever. The furioso and foot marines headed for Coteaz’s posse and eventually took them all down. I don’t remember exactly what happened with his second stormraven, paladin squad, and the dreadnought but they either died or were too far from an objective to matter, and I won 30-0.



Game 5: Space Marines
Deployment: Spearhead
Primary: Seize Ground
Secondary: Capture and Control
Tertiary: Have more total units in enemy deployment zone

Will was playing a cool Lysander/Tigurius list (they should make a buddy cop movie… Tigurius would be the uptight one. Lysander would call him “Tiggy,” drive a convertible, and maybe have a drooling great pyrenees) that also had five SS/TH assault terminators, an ironclad in a drop pod, a drop pod of sternguard with flamers and combimeltas, a tac squad in a drop pod, a tac squad in a rhino, a MM/HF landspeeder, and a land raider redeemer. I reserved everything but my rhino assault marines. He dropped down with the ironclad near my rhino and immobilized it, put his other drop pod tac marines on top of a distant objective, and charged full forward with his land raider full of terminators. Second turn Dante dropped in, and the rhino marines ran out to surround him and give them a cover/assault save. I managed to immobilize the ironclad and keep him from assaulting me. Then the sternguard and land speeder dropped in right next to that group and dropped four flamer templates on the sanguinary guard plus a bunch of S6 bolter fire. With feel no pain, I resisted most of the wounds. The landraider pulled up and disgorged the terminators and Lysander. Lysander charged into the surviving berzerkers, but the terminators rolled poorly for difficult terrain and got hung up. Lysander killed all of the foot marines except for the super-sergeant (upgraded by the Sanguinor). On my following turn, the bikes, jump marines, and stormraven came in. The bikes zoomed up on my left, while the jump marines, sanguinary guard, and Dante charged into the assault terminators. The Sanguinor charged Lysander, and the furioso charged the sternguard. It was a perfect storm, highlighted by Dante wiping out the terminators single-handedly in one fell swoop. Lysander hung on for one more assault phase, while the furioso chopped through almost all of the sternguard with no problem. Tigurius and the one surviving melta gated right behind the furioso for a last ditch attempt to hurt him, which failed utterly, and he turned around and chopped them down. The Sanguinor, bikes, and jump marines advanced towards his midfield rhino, popped it, and killed the survivorshttp://www.blogger.com/img/blank.gif. The game ended with me up two or three objectives to his one, including the capture and control objective. He seemed to think we could tie the tertiary, and who was I to argue, so the final tally was 26-3. Will was a really good sport about the extreme change of fortunes in the match, hope to play him again.

Bonus spectacle: I looked over at the Dude's game next to me, he had some serious Eldar sneakiness going on... and you should see the jetbike/falcon mating dance he had going later on.





Game 6 – Orks
Deployment: Dawn of War
Primary Objective: Annihilation
Secondary Objective: Capture and Control
Tertiary Objective: Highest number of surviving troop units

Winning big my first game of day two sent me up near the top of the B-bracket to play against Richard from Wyoming, who was playing with Ghazgull, a big mek, 5 or 6 megaarmor nobz in a battlewagon, 2 17-18 boy squads in battlewagons, a burna mob in a battlewagon, a deff dred with megablasta, and 12 or so lootas. Thas a lotta battlewagons! And true to form, they came right at me. Dawn of War gave me a bit of a break against the lootas, and I dropped Dante and his buddies into his backfield take care of them. They also distracted the deff dread and the burna’s battlewagon. I waited with everyone else in the corner near my home objective, waiting to break hard left when I got the chance and spread his mobs out a bit. Naturally he called the waaagh when he was close enough and did plenty of damage against the rhino marines and jump marines. The furioso counterattacked against the mob on my right and wiped them out in no time. I had immobilized Ghaz’s battlewagon, so he spent most of the game midfield trying to bring down the stormraven in assault, which I believe he finally did near the end of the game. The megaarmor nobz were his real rock stars though, making something like 237 5+ invulnerable saves and holding out against the bikes, the sanguinor, and the furioso for like four turns of assault. If I had managed to wipe them out in the initial assault (like they damn well should have!), I might have been able to regroup, kill ghaz, and possibly recover my deployment zone from the green tide. Instead the nobz wiped out pretty much everyone. Bastards. The deff dread finished off Dante and friends in his backfield after they had wiped out the lootas and burnas. A brutal game, but basically Richard rolled better, bouncing me back to the bottom of the B-bracket.



Game 7: Dark Angels

Deployment: Dawn of War
Primary Objective: Seize Ground
Secondary Objective: Don't Remember
Tertiary Objective: Destroy most expensive unit

Unfortunately I don't remember my third opponent's name, he was a nice guy from Corpus and I enjoyed talking with him about all the craptastic landmarks in that fair city. His army was tailor made to take mine apart, unfortunately, as all that super-mobile krak missile fire just tore through feel no pain, and I was making shit for cover saves. Also I overextended to the left with the Sanguinor and furioso, and just got played out. Meanwhile, his bikes zipped around and shot me up with plasma guns until there was very little left. I lost 30-0.



A fairly crappy end to a fun weekend. Definitely will go back next year, providing congress raises the debt ceiling and the four horsemen are kept at bay for just a little bit longer. I'll just be waiting out the real age of strife in my bomb shelter...

Saturday, May 21, 2011

More skulltakin'


I've played a few more games with the Blood Angels, against my friend Mack's necrons, Brandon's Vulkan marines a couple more times, and then Brandon's tyranids once as well. The necrons went down pretty easily, as they were deployed a little too close and just don't have the firepower to slow the advance of Kharnte's inferno. I won the second matchup against Brandon's marines, and also the subsequent 2500 tie-breaker match. But then against the tyranids I made a couple of key mistakes (using the wrong units to engage genestealers and letting the trygon easily chew his way through the bike squad as well as the sanguinary guard)and lost a 5-objective seize ground game 2-1.

On the modelling front, I made a Sanguinor using the Skulltaker and some old bloodthirster wings, and converted jump packs with old-style tyranid gargoyle wings and a single turbine (to emulate the angel wing jump packs) for my characters and the sanguinary guard.

I was messing around today with the idea of death company and figured out that my entire collection of World Eater models makes a pretty cool 2500 point army exactly, when I use my Sephiro... I mean Astorath... model as a normal jump pack chaplain:

The Sanguinor
Dante
2 Sanguinary Priests - 2 power weapons, 1 with bike, 1 with jump pack
Chaplain - jump pack
Chaplain
Sanguinary Guard - chapter banner, 1 powerfist
9 Death Company - 1 thunder hammer, 2 power weapons
Death Company Dreadnought - blood talons
5 Assault Marines - 1 infernus pistol, sergeant with powerfist, Rhino
5 Assault Marines - 1 infernus pistol, sergeant with powerfist, Rhino
10 Assault Marines - 2 infernus pistols, sergeant with powerfist, jump packs
7 Bikes - 2 flamers, sergeant with powerfist
Stormraven - TL multimelta, TL lascannon

Pretty much a direct assault force, either straight up or focused on a particular flank. Ideally either the bike or assault squad sergeant gets the Sanguinor's blessing. The foot chaplain hangs out with the DC contingent in the Deathmobile, which I can imagine leading the charge with the Sanguinor. I'm very curious as to how the DC dread performs - seems like it could be quite a beast with fleet. Dante and the jump chaplain and priest move up with the sanguinary guard, taking cover behind the advancing assault squad and providing them with furious charge and FNP. The rhino marines are the back of the line, sitting on objectives. It's not a hard boyz army, and is definitely vulnerable to psychic attack, but could still be a lot of fun.

Thursday, April 28, 2011

Action Report: Berzerkers vs. Space Marines

The Guillotine had their battlefield debut last night against my buddy Brandon's Void Dragon (vanilla) space marines. We rolled for a spearhead killpoints matchup, and I won the roll to go first. I decided to use the list I've described, but to drop a few marines from one assault squad and add in a jump pack chaplain. I joined Dante, the chaplain, and the jump priest to the jump assault squad, and threw the large foot assault squad, foot priest, and furioso in the storm raven. I had decided that I'd deep strike more if I got second turn, but when I got first, I just decided to group everybody together at the front line and go for the throat:



Here was Brandon's list:



Vulkan
5 th/ss terminators
Ironclad dreadnought with 2 missiles
10 sternguard with 3 combiplasmas, 3 combimeltas, fist sergeant, and rhino with hunterkiller
Tactical squad with flamer, multimelta, and TL assault cannon razorback
2 squads of 5 scouts with sniper rifles and missile launchers
Land raider crusader
2 multimelta heavy flamer land speeders
1 heavy bolter assault cannon land speeder
Thunderfire cannon



I moved forward first turn, shot the storm raven at one of the land speeders and stunned and immobilized it. In return, he exploded the storm raven and put a bunch of wounds on the assault squad with the thunderfire. Feel no pain helped, but not all that much. The jump priest died in the initial barrage, too. If I'd have deep struck the assault squad, they would have only had to weather one turn of shooting before getting to assault. As it was, the terminators jumped into them the next turn and wiped out the whole bunch with no trouble at all. Dante needs to stay away from thunder hammers!

We traded punches for the rest of the game. The furioso dropped a second land speeder and a scout squad before getting rended by a land speeder assault cannon. My foot assault squad and the sanguinary guard wiped the terminators with shooting and furious charge, dropped the ironclad with infernus pistols, but were then blown out of the woods by combined shooting from Brandon's whole army. The bikes chopped through one scout squad, then took off across the battlefield to run down one of the combat squaded tac units. The game ended on the 5th turn with Brandon up 9-8. A very bloody game! My MVP was probably the foot priest who enabled his squad and the sanguinary guard to kill the terminators.

Any advice on using the storm raven or deep striking with blood angels in general?

Tuesday, April 26, 2011

Pre-Primered Guillotine

Pictures as promised of the new gang!

Group shot:


From left: Drahzhad (Astoroth), Lord Grozan and the Skull Brethren (Dante and Sanguinary Guard), and Togg, the Bringer of the Red Mist (Chaplain)


Gragh's Reavers (Bikers):


The 3 Throne Champions (sanguinary priests), with Mortrek the Slaughterer (furioso dreadnought) bringing up the rear:


Turgan's Rain of Blood (jump pack assault marines):


And finally, Raptor One:


Top view of Raptor One:


Bottom view of Raptor One, showing the magnagrapple:

Sunday, April 24, 2011

Decollage

I've got nearly all of my counts-as blood angels army together, or at least the first incarnation of it. Once I get my jump packs and last throne axe in the mail, I'll put some pictures up. After further consideration I've decided to use them to represent a specific berzerker warband which I will call The Guillotine. I'm also thinking now the chainfists on the Dreadnought could represent blood talons, with their ability to cut right through several foes with each swing.

The updated counts-as list:

Dante (or Astorath)

Sanguinary Guard - 1 powerfist

3 Sanguinary Priests - 3 power weapons, 1 bike, 1 jump pack

Furioso Dreadnought - heavy flamer, blood talons

10 Assault Marines - 2 inferno pistols, sergeant with powerfist
Rhino

10 Assault Marines - 2 inferno pistols, sergeant with powerfist
Rhino

10 Assault Marines - 2 inferno pistols, sergeant with powerfist

7 Marine Bikes - 2 flamers, sergeant with powerfist

Storm Raven - TL lascannon, TL multimelta

Led by Lord Grozan, the Guillotine has served with distinction, if not sophistication, in many of Abaddon's Black Crusades. Living only to spill blood for the blood god, they represent a loose coalition of former World Eater legionnaires, the only membership requirement being the ability to keep up with the rest of the band. Over centuries of raids and invasions, the Guillotine has amassed an impressive armory of fast assault tech, ancient and otherwise, that allows them to come to grips with their enemy as quickly as possible.

Lord Grozan was once Captain Keer, a senior World Eater who was among the host sent to hunt down the surviving loyalists on Istvaan V. His archaic bronzed armor, and that of his chosen retinue, can always be seen at the spearhead of any assault, absorbing withering enemy fire as he surges towards the front line. His peerless reputation for tracking and butchering the most senior enemy commander in every engagement sends even the most stalwart heroes skittering for an off-world shuttle.

His only rival in such feats is Mortrek the Slaughterer, who was entombed in his brazen sarcophagus after being very nearly immolated to death at the Battle of Skalathrax. Mortrek is known for his aerial assaults, his bladed limbs hewing a path through the most dense enemy infantry before his massive bulk has even hit the ground.

The most skilled Guillotine champions carry the sinister Axes of the Throne. These wretched fusions of demonic steel and bone from Khorne's skull throne were forcefully pried from the clutches of bloodcrusher champions on the demon world Gora, and their mere presence drives all those nearby into an unstoppable frenzy. The largest and most powerful Throne Axe is Deathsfall, carried into battle by Drazhad the Sunderer, a psychopath of matchless malificence, whose personal tally of skulls inspires all those around him to feats of martial greatness and monumental carnage.

Thursday, April 7, 2011

Kharnte Guisada


Khorne Rhino

After some deliberation, I've decided that my champion model would better represent Dante than the Sanguinor, and I'd love to make my Skull Brethren a scoring unit anyway. I'm going to try to find a better model to represent the Exsanguinator. As a side note, I think the marine Khorne Lord would make a good Astorath once you put a jump pack on him.

On a related note, I've ordered a bunch of the MaxMini jumppack bits for all my jump units, as I think they would look cool and I was too lazy to try the pen method, as awesome as those are.

And I've decided that instead of icon bearers, I'm gonna represent my Sanguinary Guard with Berzerker champions bearing those molded skull axes that look so awesome - surely bone carved from the skull throne itself would drive any nearby khorne devotees so mad with bloodthirst as to provoke them into crushing assaults and ignore bodily injury. And even though it adds points and reduces effective range, I've also decided to only use inferno pistols in my assault squads rather than meltaguns, as no self-respecting berzerker would use BOTH hands to shoot at something.

So all that feeds into my new 2k list, which I think would be effective and fun. I'm going to try my damndest to get it done for BOLS... er, Wargamescon:

Kharnte (yuk yuk) - Dante

Skull Brethren - 5 Sanguinary Guard, 2 infernus pistols, 1 powerfist

The Decapitators - 3 Sanguinary Priests, one bike, one jumppack

Mortrek the Slaughterer - Furioso Dreadnought with bloodfists, a heavy flamer, and extra armor

Laghk and the Lacerators - 10 assault marines, 2 infernus pistols, sergeant with powerfist
Rhino

Nephiragh and the Gorechildren - 10 assault marines, 2 infernus pistols, sergeant with powerfist
Rhino

Turgan's Rain of Blood - 10 assault marines, 2 infernus pistols, sergeant with powerfist

Gragh's Reavers - 7 bikers, 2 meltaguns, sergeant with powerfist

Raptor One - Stormraven with extra armor and twin-linked lascannons and multimeltas

Dante and his buddies are screened by the jump pack assault squad. The bikers, 1 assault squad, and the furioso charge forward in the storm reaver, and the last assault squad can split up between the two rhinos if they want for more scoring skulltaking options.