I reallllly want to have a pure post-heresy World Eaters warband army using the blood angels codex... I just can't figure out if it would be worth the investment (and whether I need any more damn armies). It would avoid any psykers and pre-heresy weapons like assault cannons and such, and just focus on quick resilient assault - just straight up coming to take your fucking skull. Sanguinary priests would be represented by khorne icon bearers. Really, the main impetus is to do something fun with my old school berzerker jetpack guys. They just remind me so much of an 'evil' sanguinary guard. And it would give me an excuse to get one of those dope world eater dreads. But is it enough to warrant spending a bunch more on getting the rest of this force? I did notice today that it is somewhat similar to a Lamenters list the Dude has posted on his blog, though a bit lighter on troops. And I will just mention that his Lamenters just get more and more badass as time goes on.
2000 Points
Madrigor the Exsanguinor - the Sanguinor
The Skull Brethren - 5 Sanguinary Guard, 1 powerfist, death masks
Bringers of the Red Mist - 2 Sanguinary Priests
Mortrek the Slaughterer - Furioso dreadnought with heavy flamer, meltagun, blood fists
Khamar the Gatherer - Furioso dreadnought with heavy flamer, meltagun, blood talons
Larkh and the Lacerators - 10 assault marines, 2 meltaguns, sergeant with powerfist
Rhino
Nephiraghh and the Gorechildren - 10 assault marines, 2 meltaguns, sergeant with powerfist
Rhino
Gragh's Reavers - 8 Space Marine Bikers, 2 meltaguns, sergeant with power weapon
Raptor One - typhoon missile launcher, twin-linked plasma cannons
Raptor Two - twin-linked lascannons, twin-linked multimeltas
Everyone would just stick together and go chop heads or die trying. Everyone would (usually) have furious charge, feel no pain, extra attacks from being near the Exsanguinator, and sometimes even fearless - plus one random sergeant would be blessed by the Blood God every game - seems pretty Khorney to me! It would really count on feel no pain and speed to get to grips - any kind of leafblower list could shoot it down pretty easy. Very low on troops, but a warp-riven band of skull-taking madmen probably probably would be. I could either combat squad into the Rhinos or just go full on into the stormravens. Not so competitive - the only goal would be to take the biggest skulls on the board before the game ended.
Where'd they get the stormravens, you might ask? Maybe the question should be, where'd the imperials get theirs?
Dude, where's your stormraven?
Friday, March 25, 2011
Sunday, February 27, 2011
Possible BOLS WH
I have upgraded my Sisters of Battle collection recently. I've played this list a couple of times; so far it has done well and is always pretty fun.
Living Saint
Canoness - inferno pistol, eviscerator, mantle of ophelia, cloak of st. aspira, book of st. lucius
5 Celestians - 2 meltaguns
Immolator - twin-linked multimelta
10 Sisters of Battle - 2 storm bolters, veteran sister superior with bolter, power weapon, and book of st. lucius
10 Sisters of Battle - 2 storm bolters, veteran sister superior with bolter, power weapon, and book of st. lucius
10 Sisters of Battle - 2 meltaguns, veteran sister superior with bolt pistol, eviscerator, and book of st. lucius
Rhino - extra armor, smoke launchers
10 Sisters of Battle - 2 meltaguns, veteran sister superior with bolt pistol, eviscerator, and book of st. lucius
Rhino - extra armor, smoke launchers
9 Seraphim - 2 twin flame pistols, veteran sister superior with bolt pistol, eviscerator
Exorcist - extra armor, smoke launchers
Exorcist - extra armor, smoke launchers
10 Retributors - 4 heavy bolters, veteran sister superior with bolter, power weapon, and book of st. lucius
Naturally, the Living Saint hangs with the Seraphim. Eight is the ideal squad size for that unit, but I find that it gets shot up a couple of times before you can reasonably expect to activate shield of the emperor anyway, so the extra two sisters are just ablative wounds until they really get stuck in. The Living Saint has to watch out for hoss characters and assault smart so as not to get taken down immediately by a power fist, but as long as she's alive that squad is a fearless flying Kenny Rogers Roasters, spitting hot fire with the three flame templates and divine guidance. Together with the other Canoness' squad in the immolator, they can also serve as a probe or distraction while the rest of the army groups together. The melta rhino squads are decent mid-range skirmishers, as long as they stay in range of the other sisters for fire support. Everyone else generally stays in cover in the center of deployment, providing overlapping fields of fire and screening exorcists from assault and drop pod baddies.
Living Saint
Canoness - inferno pistol, eviscerator, mantle of ophelia, cloak of st. aspira, book of st. lucius
5 Celestians - 2 meltaguns
Immolator - twin-linked multimelta
10 Sisters of Battle - 2 storm bolters, veteran sister superior with bolter, power weapon, and book of st. lucius
10 Sisters of Battle - 2 storm bolters, veteran sister superior with bolter, power weapon, and book of st. lucius
10 Sisters of Battle - 2 meltaguns, veteran sister superior with bolt pistol, eviscerator, and book of st. lucius
Rhino - extra armor, smoke launchers
10 Sisters of Battle - 2 meltaguns, veteran sister superior with bolt pistol, eviscerator, and book of st. lucius
Rhino - extra armor, smoke launchers
9 Seraphim - 2 twin flame pistols, veteran sister superior with bolt pistol, eviscerator
Exorcist - extra armor, smoke launchers
Exorcist - extra armor, smoke launchers
10 Retributors - 4 heavy bolters, veteran sister superior with bolter, power weapon, and book of st. lucius
Naturally, the Living Saint hangs with the Seraphim. Eight is the ideal squad size for that unit, but I find that it gets shot up a couple of times before you can reasonably expect to activate shield of the emperor anyway, so the extra two sisters are just ablative wounds until they really get stuck in. The Living Saint has to watch out for hoss characters and assault smart so as not to get taken down immediately by a power fist, but as long as she's alive that squad is a fearless flying Kenny Rogers Roasters, spitting hot fire with the three flame templates and divine guidance. Together with the other Canoness' squad in the immolator, they can also serve as a probe or distraction while the rest of the army groups together. The melta rhino squads are decent mid-range skirmishers, as long as they stay in range of the other sisters for fire support. Everyone else generally stays in cover in the center of deployment, providing overlapping fields of fire and screening exorcists from assault and drop pod baddies.
Saturday, February 26, 2011
Possible BOLS CSM
Short and sweet.
Abaddon
8 Berzerkers - Skull Champion with powerfist
Rhino
8 Berzerkers - Skull Champion with powerfist
Rhino
8 Plaguemarines - 2 meltaguns, Plague Champion with powerfist, combimelta
Rhino - dozer blade
8 Plaguemarines - 2 meltaguns, Plague Champion with powerfist, combimelta
Rhino - dozer blade
Land Raider - demonic possession, dozer blade
3 Obliterators
3 Obliterators
Abaddon
8 Berzerkers - Skull Champion with powerfist
Rhino
8 Berzerkers - Skull Champion with powerfist
Rhino
8 Plaguemarines - 2 meltaguns, Plague Champion with powerfist, combimelta
Rhino - dozer blade
8 Plaguemarines - 2 meltaguns, Plague Champion with powerfist, combimelta
Rhino - dozer blade
Land Raider - demonic possession, dozer blade
3 Obliterators
3 Obliterators
Friday, November 5, 2010
Saim Hann Krait
The Saim Hann Krait is a more heavily armored version of the Vyper. Boasting two primary armaments, both controlled by the pilot, the Krait sacrifices some of the Vyper’s speed and agility for additional firepower. The Krait’s guns are mounted on twin vertical engines that allow the vehicle to hover and pivot in place while unloading salvoes of withering heavy weapon fire into fixed enemy positions. Shock poles extend from either side of the front fuselage, creating a coruscating arc of energy that prevents the Krait from becoming easy prey to short range enemy assaults.
I always wanted War Walkers for my Saim Hann warhost, but for some reason those big ass legs just seemed off mixed in with all my cool jets. So after staring at a spare War Walker and Vyper for a few years, I mashed up the two and made a more appropriate gunship for a decent counts-as. Of course it's not exactly convenient to have to get two models just to make one.
And yeah, I just picked a random poisonous snake name. Fiction, it's just that easy.
Here's a possible 1850 list with kraits:
Farseer - jetbike, singing spear, guide, fortune, spirit stones, runes of warding
5 Warlocks - jetbikes, singing spears, 3 destructor, 2 emboldens
6 Fire Dragons
Wave Serpent - twin-linked scatter lasers, shuriken cannon, spirit stones
6 x 3 Jetbikes - shuriken cannons
3 Vypers - scatter lasers, shuriken cannons
2 x Fire Prism - holofields, spirit stones
3 Kraits (War Walkers) - scatter lasers
Sunday, June 6, 2010
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