Thursday, April 7, 2011

Kharnte Guisada


Khorne Rhino

After some deliberation, I've decided that my champion model would better represent Dante than the Sanguinor, and I'd love to make my Skull Brethren a scoring unit anyway. I'm going to try to find a better model to represent the Exsanguinator. As a side note, I think the marine Khorne Lord would make a good Astorath once you put a jump pack on him.

On a related note, I've ordered a bunch of the MaxMini jumppack bits for all my jump units, as I think they would look cool and I was too lazy to try the pen method, as awesome as those are.

And I've decided that instead of icon bearers, I'm gonna represent my Sanguinary Guard with Berzerker champions bearing those molded skull axes that look so awesome - surely bone carved from the skull throne itself would drive any nearby khorne devotees so mad with bloodthirst as to provoke them into crushing assaults and ignore bodily injury. And even though it adds points and reduces effective range, I've also decided to only use inferno pistols in my assault squads rather than meltaguns, as no self-respecting berzerker would use BOTH hands to shoot at something.

So all that feeds into my new 2k list, which I think would be effective and fun. I'm going to try my damndest to get it done for BOLS... er, Wargamescon:

Kharnte (yuk yuk) - Dante

Skull Brethren - 5 Sanguinary Guard, 2 infernus pistols, 1 powerfist

The Decapitators - 3 Sanguinary Priests, one bike, one jumppack

Mortrek the Slaughterer - Furioso Dreadnought with bloodfists, a heavy flamer, and extra armor

Laghk and the Lacerators - 10 assault marines, 2 infernus pistols, sergeant with powerfist
Rhino

Nephiragh and the Gorechildren - 10 assault marines, 2 infernus pistols, sergeant with powerfist
Rhino

Turgan's Rain of Blood - 10 assault marines, 2 infernus pistols, sergeant with powerfist

Gragh's Reavers - 7 bikers, 2 meltaguns, sergeant with powerfist

Raptor One - Stormraven with extra armor and twin-linked lascannons and multimeltas

Dante and his buddies are screened by the jump pack assault squad. The bikers, 1 assault squad, and the furioso charge forward in the storm reaver, and the last assault squad can split up between the two rhinos if they want for more scoring skulltaking options.

Sunday, April 3, 2011

Tournament: Dragon's Lair 4/2/11


(picture by frank)

Using a 1500 point mech guard army, I pulled off a 1st place win at the Dragon's Lair tournament yesterday and took home a Storm Raven. My list:

Company Commander
4 flamers
Officer of the Fleet
Chimera (heavy flamer)

Veteran Squad
3 meltaguns
lascannon
Chimera (heavy bolter)

Veteran Squad
3 meltaguns
lascannon
Chimera (heavy bolter)

Veteran Squad
3 plasma guns
lascannon
Chimera (heavy bolter)

Veteran Squad
3 plasma guns
lascannon
Chimera (heavy bolter)

Vendetta

Manticore (heavy flamer)

Manticore (heavy flamer)

Medusa (camo netting)

First game was seize ground/pitched battle against Jon C's space wolves, consisting of a wolfrider wolf lord, 4 or 5 mixed loadout wolfriders, another wolfrider wolf lord with 15 fenrisian wolves, 3 small squads of grey hunters with 2 rhinos, and 1 squad of missile launcher long fangs. From the beginning it would be wolves coming across the table and me just trying to shoot the hell out of them before it was too late. My own saturation of fire and Jon's terrible luck with 3+ saves combined to get me a big win.

Second game I played a kill points/dawn of war mission against an unpainted guard army, who seemed much more well versed with the previous codex and rules edition. It seemed like he had a pretty small guard army that he had inflated into 1500 points using veterans and carapace armor: Yarrick, two small ratling squads, four or five veteran squads on foot, a couple heavy weapon squads, 2 basilisks, and a standard leman russ. Now that I write this out I'm not sure how he pulled off the heavy weapons teams - he also insisted he had given the army improved comms and asked if my vets were light infantry, so... Maybe not a big deal for a friendly game but surely a tournament is something just a little bit more than a friendly game? I noticed he was playing a completely different army for the third game, so who knows what was going on. In any case, after losing a couple chimeras early on, I took him apart piece by piece with heavy ordnance and the command HQ outflanking in the vendetta and got full points.

Third game was against Frank at the top table, with probably the most boring combination of competing armies, deployment, and mission: foot marine gunline, mech guard, spearhead, and capture and control. I zoomed around with the vendetta for a few turns, making ridiculous cover saves, before I realized that I'd never be able to contest his objective with it (not being a tank). After the manticores failed to make a dent into the marines holding his home objective, I saw a draw coming and just castled up, fending off outflanking scouts and shooting a couple squads that were within range. The game ended on the 5th turn, just as his librarian was drawing in to contest my objective with a last-minute gate of infinity. Big draw, but my other two wins were good enough to secure first place.

Friday, March 25, 2011

Feel Like Takin' Skulls



I reallllly want to have a pure post-heresy World Eaters warband army using the blood angels codex... I just can't figure out if it would be worth the investment (and whether I need any more damn armies). It would avoid any psykers and pre-heresy weapons like assault cannons and such, and just focus on quick resilient assault - just straight up coming to take your fucking skull. Sanguinary priests would be represented by khorne icon bearers. Really, the main impetus is to do something fun with my old school berzerker jetpack guys. They just remind me so much of an 'evil' sanguinary guard. And it would give me an excuse to get one of those dope world eater dreads. But is it enough to warrant spending a bunch more on getting the rest of this force? I did notice today that it is somewhat similar to a Lamenters list the Dude has posted on his blog, though a bit lighter on troops. And I will just mention that his Lamenters just get more and more badass as time goes on.

2000 Points

Madrigor the Exsanguinor - the Sanguinor

The Skull Brethren - 5 Sanguinary Guard, 1 powerfist, death masks

Bringers of the Red Mist - 2 Sanguinary Priests

Mortrek the Slaughterer - Furioso dreadnought with heavy flamer, meltagun, blood fists

Khamar the Gatherer - Furioso dreadnought with heavy flamer, meltagun, blood talons

Larkh and the Lacerators - 10 assault marines, 2 meltaguns, sergeant with powerfist
Rhino

Nephiraghh and the Gorechildren - 10 assault marines, 2 meltaguns, sergeant with powerfist
Rhino

Gragh's Reavers - 8 Space Marine Bikers, 2 meltaguns, sergeant with power weapon

Raptor One - typhoon missile launcher, twin-linked plasma cannons

Raptor Two - twin-linked lascannons, twin-linked multimeltas

Everyone would just stick together and go chop heads or die trying. Everyone would (usually) have furious charge, feel no pain, extra attacks from being near the Exsanguinator, and sometimes even fearless - plus one random sergeant would be blessed by the Blood God every game - seems pretty Khorney to me! It would really count on feel no pain and speed to get to grips - any kind of leafblower list could shoot it down pretty easy. Very low on troops, but a warp-riven band of skull-taking madmen probably probably would be. I could either combat squad into the Rhinos or just go full on into the stormravens. Not so competitive - the only goal would be to take the biggest skulls on the board before the game ended.

Where'd they get the stormravens, you might ask? Maybe the question should be, where'd the imperials get theirs?

Dude, where's your stormraven?

Sunday, February 27, 2011

Possible BOLS WH

I have upgraded my Sisters of Battle collection recently. I've played this list a couple of times; so far it has done well and is always pretty fun.

Living Saint

Canoness - inferno pistol, eviscerator, mantle of ophelia, cloak of st. aspira, book of st. lucius
5 Celestians - 2 meltaguns
Immolator - twin-linked multimelta

10 Sisters of Battle - 2 storm bolters, veteran sister superior with bolter, power weapon, and book of st. lucius

10 Sisters of Battle - 2 storm bolters, veteran sister superior with bolter, power weapon, and book of st. lucius

10 Sisters of Battle - 2 meltaguns, veteran sister superior with bolt pistol, eviscerator, and book of st. lucius
Rhino - extra armor, smoke launchers

10 Sisters of Battle - 2 meltaguns, veteran sister superior with bolt pistol, eviscerator, and book of st. lucius
Rhino - extra armor, smoke launchers

9 Seraphim - 2 twin flame pistols, veteran sister superior with bolt pistol, eviscerator

Exorcist - extra armor, smoke launchers

Exorcist - extra armor, smoke launchers

10 Retributors - 4 heavy bolters, veteran sister superior with bolter, power weapon, and book of st. lucius

Naturally, the Living Saint hangs with the Seraphim. Eight is the ideal squad size for that unit, but I find that it gets shot up a couple of times before you can reasonably expect to activate shield of the emperor anyway, so the extra two sisters are just ablative wounds until they really get stuck in. The Living Saint has to watch out for hoss characters and assault smart so as not to get taken down immediately by a power fist, but as long as she's alive that squad is a fearless flying Kenny Rogers Roasters, spitting hot fire with the three flame templates and divine guidance. Together with the other Canoness' squad in the immolator, they can also serve as a probe or distraction while the rest of the army groups together. The melta rhino squads are decent mid-range skirmishers, as long as they stay in range of the other sisters for fire support. Everyone else generally stays in cover in the center of deployment, providing overlapping fields of fire and screening exorcists from assault and drop pod baddies.

Saturday, February 26, 2011

Possible BOLS CSM

Short and sweet.


Abaddon

8 Berzerkers - Skull Champion with powerfist
Rhino

8 Berzerkers - Skull Champion with powerfist
Rhino

8 Plaguemarines - 2 meltaguns, Plague Champion with powerfist, combimelta
Rhino - dozer blade

8 Plaguemarines - 2 meltaguns, Plague Champion with powerfist, combimelta
Rhino - dozer blade

Land Raider - demonic possession, dozer blade

3 Obliterators

3 Obliterators