I knew beforehand Chris would be there with his sick McEldar army and I was fairly relieved to get our game over with in the first round. Chris is a very fun guy to play with, but it's hard not to get pre-demoralized fighting against his tournament eldar list. Extremely efficient and redundant: 2 doom/mind war farseers on jetbikes, 2 squads of 10 dire avengers in scatter laser wave serpents, a small squad of pathfinders, 2 squads of 5 fire dragons, a squad of 5 or so harlequins, 3 falcons with scatter lasers, shuriken cannons, holofields, spirit stones, and the Emperor knows what else. Things went about as I expected. He swears there's an art to it, but honestly it doesn't seem like he even needs to move his shit around that much, other than to just circle your units and apply assloads of doom and shuriken. I would think the odds are low you'll even shake more than one falcon a turn with a moderately shooty force, and with an assault army the odds must get even lower. I will admit that I was at a loss about the best way to deploy my forces and it probably shows in the photograph. I scored a couple of pyrrhic victories in the middle territory against some dire avengers, pathfinders, and half of one squad fire dragons, but eventually his falcons, dragons, and harlies wiped out nearly everything I had. A few squads of stranded stealers, including the broodlord, were holed up in a building away from the action, and if I hadn't had to briefly leave the tournament at the 5th turn he would have killed those too. On a bright note, lightning struck his dice not once, but twice, as both of his Farseers died from perils of the warp attacks. Who needs shadow in the warp, anyway? Eldar won, victorious slaughter.
Chris has been working hard on his pre-heresy Thousand Sons and I had the opportunity to face off against them in my second game. He had a tzeentch sorcerer, a small squad of lightning claw terminators, three squads of thousand sons, two squads of lesser demons, and two units of havocs with 4 autocannons each. I got to grips fairly quickly with few losses from inferno bolts, but he had some really good rolls on all his 4+ invulnerable saves, and the very few rending hits I could get in usually dinged off their magickal shells. The tough game ended in a draw.
Game 3 - Demon Hunters - Secure and Control
*** file deleted by the Inquisition ***
Matt's demonhunter army is slowly but surely coming together, and his girlfriend has applied more and more cool paint touches every time I see them. Since the last time we played, he's added a psycannon purgation squad, a few chimeras full of storm troopers, and a second land raider to drive around his inquisitor. He was getting pretty poor results from all his lascannons (like 5, all twin-linked) and only managed to wound my big bugs a couple of times. I think we both inflicted similar amounts of casualties to each other but I ended up holding four objectives, pushing me pretty far out ahead. Tyranids won, victorious slaughter.
A win, loss, and a draw - not a bad end for the 2007 season! I played in tournaments in four different stores, got to know most of the local community, and had a lot of fun. I won one first place, two second places, one third place, and best army four or five times, including at the citywide for the second year in a row. My tourney record, spread across the four stores, was:
Witch Hunters: 8/2/2
Imperial Guard: 4/8/3
My goals for 2008 are to get my guard win ratio up at least a smidgen, finish painting the tyranids and improve their game at the 2000 point level, and get my Saim Hann airborn and shredding some of those primitive monkeighs out there. Thanks to everyone I met and played this year, and a special thanks to everyone who cares enough to check out my blog from time to time!